Well lets start with the buffs. Is anyone really complaining about the fact that there are too few unique buffs now? Okay I know we all liked getting the 10% bonus from kings, and then the additional bonus to attributes from Mark of the Wild, however this is a sweeping change, it's not as though one faction lost it, the other didn't, so it's the same across the board, so really no loss here (Blizzard will be making changes to the raids based on this lower total attributes). Most of the buffs that were changed are in the same boat, there are only a few that I can think of that were dropped completely (Priest spirit buff comes to mind, wow do I miss that buff now...). So effectively I think that the buff changes were for the better, however I am probably a little biased considering I raid 10mans, where it was previously impossible to get even close to all the buffs you could in 25mans.
As for the class spells there has been huge changes that's true. The first change that comes to mind is healers (because I am a healer and have healed this expansion, at least in some normal dungeons, on 3 of the 4 healing classes). All four classes have seemingly similar main heals now. The amount healed and mana costs are different, however you can easily break them down into 3 categories:
- Slow, low healing, mana efficient spell.
- Slow, large heal, not AS mana efficient spell
- Fast, weak, extremely INefficient spell
What about the Homogenization of tanks? Well you may be thinking that there is quite a bit of variability in tanks, with one that wears leather, and one that really seems to act more like a dps looking at its spec, and you would be right. There are a lot of tanks that talk about losing certain parts to their abilities, to make them more homogeneous, such as Ardent Defender being an on use CD now, but overall they definitely have different strengths and weaknesses, and coming from a healer, are completely different to heal.
Well this is about as comfortable as I feel like taking it from a specific standpoint. I really don't have as much knowledge of classes as some people, and definitely don't know a whole lot about changes they have faced, given I have only been around for one expansion so far. As one final note I think it's important to realize that to some degree there does have to be some amount of homogenization between similar roles. If mechanics between classes were to differ too much, it would be nearly impossible to balance encounters, or to make PVP a "best player wins" sort of environment, rather than a rock-paper-scissors game. We've already seen this to a degree with the world first Nefarian
So thank you Blizzard, for making the hard choice to find the sweet spot in homogenization, to ensure a more balanced game.
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